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Completed 2017


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#61 uiruki

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Posted 26 September 2017 - 09:43 PM

47) Steamworld Dig 2 - Switch - 4/5

 

Ends a bit abruptly, but great until that point. Perfect fit for the Switch.



#62 uiruki

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Posted 09 October 2017 - 10:28 PM

48) Fire Emblem Musou - Switch - 4/5

 

Most polished and fun Musou game I've played in years. Story doesn't hang around too long, lots of stuff to do in history mode, runs great docked. Only real issues are probably that often enemy commanders have a lot of HP and there are too many sword-wielding Lords.


Edited by uiruki, 09 October 2017 - 10:29 PM.


#63 E. Randy Dupre

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Posted 10 October 2017 - 11:55 AM

Which ending though? 

I already can't remember!

Oh, wait. I found Yorda washed up on the beach with me. Which ending's that supposed to be?



#64 E. Randy Dupre

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Posted 10 October 2017 - 12:06 PM

JAN - Severed (Vita) (story complete)

FEB - Lego Batman 2: DC Super Heroes (360) (all achievements)

FEB - Paper Mario: Sticker Star (3DS) (story complete, Luigi found)

FEB - Four Last Things (PC) (all achievements)

MAR - Paper Mario: Color Splash (Wii U) (story complete)

MAR/APR - Zelda: Breath of the Wild (Wii U) (story complete)

APR - The Sexy Brutale (PC) (story complete)

MAY - Calendula (PC)

JUN - Virginia (PC) (story complete)

JUL - Lego Batman 3 (Vita) (platinum trophy)

AUG - Diablo III (PS3) (story complete - expert difficulty)
AUG - DOOM (PC) (can't remember what difficulty, think it was a mixture of Ultra-Violence and Hurt Me Plenty)
AUG - Ico (PS3)

 

SEP - Everybody's Gone to the Rapture (PS4)

 

Better than I thought it was going to be. Definitely better than Dear Esther - this feels less of a piece that's only interested in atmosphere and more of a story with an actual point to make. Yes, the characters are all irritating idiots and yes, the world is clearly just a fixed stage that's been designed for you and you alone (seriously, putting a football on the ground in the game and making it a completely non-interactive, static object is one of the stupidest things you can do when designing a game), but the story was interesting and hunting down as many of the bits of dialogue as I could kept me entertained for a few hours.

I've lived in Shropshire all my life, though, and I've not got a fucking clue what Dan Pinchbeck used for reference material, because his version of Shropshire is almost completely alien to me.

OCT - Lego Ninjago Nindroids (Vita) (platinum trophy)

 

Ah, okay, now I see why people used to kick off about the Lego games on Vita. It was addictive enough to keep me going for the plat (mainly when when partner was playing something on the TV), but it's a pretty fucking dull game, all told. I guess it at least isn't as buggy as some of the others, but that'd have been inexcusable, considering how basic the game is and how little of the Vita's power it bothers to use.

The one thing I do want to say about this game is that the story makes absolutely no fucking sense whatsoever. Cutscenes bear no relation to the levels that preceed or follow them, and vice versa. I still have absolutely no idea what was supposed to be happening.



#65 plopboy

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Posted 12 October 2017 - 06:01 PM

I already can't remember!

Oh, wait. I found Yorda washed up on the beach with me. Which ending's that supposed to be?

There is a variant on that with them eating some fruit, though it is only worth checking on YouTube if you are interrested




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