Yes, I did it. Under normal circumstances I might be mad to shell out £350 for some fancy goggles, but as someone who set some funds aside (read: bought slightly fewer games) in 2015 and who only has one new-gen platform to buy games for (okay two if you count the Vita) I had already made preparations for the expense. Furthermore, I've long been a stranger to new VR (and old VR come to think of it; I never really tried the Virtual Boy type stuff of the past) and this seemed like a slightly more accessible option when compared to the Oculus Rift (requiring a new PC), Gear VR (requiring a new phone) or Vive (requiring an unused room.)
After unboxing, the first thing that struck me was how much stuff there was. After taking out the headset there are cables that go into boxes, boxes for the cables, and lengthy (but easy to follow) instructions on putting it all together. Assuming you've already got your PS Camera hooked up to the PS4, you then connect the TV and PS4 to the processor unit via HDMI leads, send a USB cable from the processor unit to the PS4, plug the AC brick into the processor unit and a spare socket, plug the VR headset into the processor unit and plug some headphones into the VR headset if you so desire. Basically that little unit can end up with spaghetti coming out and going in several directions, so it's just as well that you have a headset shielding your eyes from an ungodly mess of cables.
My constant twitter updates helpfully timestamped my progress, and it was about an hour of setup between the hardware arriving at the door and my first look at the dashboard through the headset, although I had cleared some floor space beforehand. The headset itself has a couple of features to make viewing more comfortable - the adjustable headband helps you find a good fit, and if you're looking forward but the VR view is "off" by a bit, you can hold the Options button on the controller to centre the view again.
I preloaded two games to get me started, although there's some other stuff on the bundled demo disc. Tumble VR is the first game I played; a simple physics game where you use motion control (the DS4 works fine) to pick up and stack blocks to make the highest tower possible. It's a game that doesn't necessarily need VR, but I figured it would work as a gentle introduction to the technology. The VR effect kind of feels like those old Fisher Price viewfinders but a billion times better, and using DS4 Move tech to pick up 3D objects and move them towards you really shows off the effectiveness of the VR space. I also got Rez Infinite which kind of feels like Rez HD but with a more flexible camera. Interestingly, you can move the view with your head but the onscreen cursor can still be moved with the controller as usual. It feels a bit unusual at first but it's not long before your head and hands are working together. And you get to be "in" Rez which is pretty much worth the £25 price tag.
One other thing to note is that before today I was a stranger to VR but I didn't really experience any "motion sickness" or "discomfort" when playing - there were a few iffy reports on the tracking and responsiveness but my setup was pretty much fine for the most part. PSVR is the kind of thing that's hard to "review" because so many people have varying amounts of success, but even with my limited space and cable spaghetti I found the experience enjoyable. Is it enjoyable enough to justify £350? That might depend on future support, but as one of the more accessible massmarket VR solutions it's a promising start.
Edited by qazimod, 16 October 2016 - 09:04 AM.