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shadowman

Member Since 25 Feb 2009
Offline Last Active Nov 23 2017 02:19 AM
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#287799 Death of board?

Posted by shadowman on 21 November 2017 - 11:01 PM

Ok, just to confirm I have seen this. Blame Mario and my Vita for stealing my time away from anything else. I'll bounce on over to Discord while I impatiently wait to get my hands on the new Yakuza demo tonight!




#287772 Cuphead

Posted by shadowman on 13 October 2017 - 08:21 PM

It's sold a million.

 

http://studiomdhr.co...-goes-platinum/

Well deserved. Its absolutely brilliant, glad to see a game like this selling so well especially when it focuses on fantastic 2D action, brilliant boss battles and a lovely difficulty level!




#287770 Cuphead

Posted by shadowman on 13 October 2017 - 12:34 AM

Finished the game myself. Now working on expert difficulty which is predictably pretty tough! Amazing game though, only one boss I'd class as not awesome (the big robot boss), just felt a bit too cookie cutter design wise compared to some of the incredibly clever bosses throughout. The last couple of bosses are really awesome as well, the final boss strangely is fairly ok outside of the first phase (which is indeed tough!)




#287762 Cuphead

Posted by shadowman on 04 October 2017 - 08:35 PM

Anyone completed the second Run & Gun level?

 

Spoiler

 

It should really only be destroying a couple of platforms at most at a time, the platforms do respawn after a short while. However, if your still having trouble keep in mind you can actually just avoid the boss entirely - go to the highest platform closest to the boss and jump right at the boss, then dash so that you go right over his head. You should land just on the edge of the platform behind him. You may also miss it if you messed up the jump, but as long as you have health it'll bounce you out of the pit onto the platform.




#287759 Cuphead

Posted by shadowman on 03 October 2017 - 10:33 AM

That's a really cool link. I think the most blatant homage to a past cartoon comes in the third area where 

 

Spoiler
.

 

I've almost cleared the first 3 sets of bosses with A ranks now. Just got two to go and then the finale. Definitely one of the standout games of the year for me. One that will definitely get replayed over and over.




#287755 Cuphead

Posted by shadowman on 01 October 2017 - 02:22 PM

Its finally here, after being announced what feels like a lifetime ago this ambitious looking 2D boss rush game is finally out. And it doesn't disappoint.

 

So just to be clear - the game is mostly made up of bosses. There are some more traditional run n gun levels, but these are few and far between. With only 7 in the game, compared to the 20 odd boss fights. 

 

The run n gun stages in the game though are all very unique and creative. They aren't rushed or phoned in for the sake of more content - all these levels have exclusive enemies and obstacles that really help make them feel fresh. And they continue to get better as you progress, the first two feel very safe, while the levels included in Isle's II and III are far more creative and really fun.

 

Now the bosses themselves... I love boss battles in games, one of the two main reasons I like Mega Man so much is the boss battles so I had high hopes for these (since they are the focus of the game).

 

And they are really brilliant. Each Isle has several bosses you'll need to clear in order to progress to the next area. Each of the bosses (from killer vegetables, boxing frogs, queen bees, an angry Zeppelin, an even angrier dragon etc.). Each boss has several phases to deal with, each of them proving to be pretty tough at first. You'll need to learn all the attack patterns if you want to survive each encounter - thankfully its fairly easy to see each attack coming, since all the bosses are animated so well so as long as your paying attention you should be fine! The boss patterns and phases are all really well thought out with some genuine laugh out loud moments at points. i've found myself lose a life or two simply down to admiring the wonderful transformations and animations on display, plus some of these boss ideas are things I've never really seen in games before - for example an early boss against two boxing frogs takes a turn for the weird when they transform into a giant slot machine. The entire boss fight feels like a mash up of several Mega Man moments (which really just makes it more awesome!) And later bosses get even more creative. I don't want to go into too much detail as it'd spoil the surprise, but trust me they are done well.

 

The animation in the game is simply second to none. Its all hand drawn, which for any 2D game these days is a rarity, but its even more impressive when you look at the quality of animation on display here. Its pretty much the most impressive looking/animated 2D game I've ever seen. Each boss is completely unique and has between 3-4 unique phases, complete with tons of different attacks. So that's a ton of animation on display! And the music doesn't let it down either - the soundtrack is composed in a way to complement the 1930's style of animation. Its top quality stuff, its a soundtrack I can easily see me listening to many times over.

 

In terms of difficulty - yeah, it is difficult. I'm getting through things fairly ok, managing to get A ranks as I go for each boss, but that's probably partly because I love these kinds of games, and because I've replayed each boss several times over already. There is a "simple" difficulty that reduces boss health and the number of phases the boss gets, but also prevents you from accessing the final area of the game. Even so, I can't recommend the game enough. Its a beautifully created 2D action game with some of the best bosses in the genre (or any genre for that matter). The difficulty level might put some people off but I'm pleased that they didn't make this easy, makes victory feel all the sweeter. I'll definitely be doing a second run on the harder difficulty once I've gotten all the A ranks in the normal difficulty.




#287753 Trials Fusion

Posted by shadowman on 01 October 2017 - 12:50 PM

I think I experienced a similar issue when trying the demo. I liked the handling, but the level design annoyed the heck out of me. I could never see me finishing this game without going nuts!

My friend also backs up your point about the DLC. He enjoyed the base game but couldn't stand the later DLC levels as they became borderline impossible (this is for each DLC pack).




#287741 Ryu ga Gotoku Studio - new announcements

Posted by shadowman on 23 September 2017 - 06:06 PM

Looking good. Pity more wasn't shown off for it, but seeing how much Kiwami 2 was shown off I'm guessing they'll hype that up first before moving onto FOTNS, and then move onto Shin RGG after that. Love that you can get retro games in FOTNS though, I already foresee me spending lots of time on that, even if the retro games aren't great.

 

Watching more of Kiwami 2 and I like how much more content you get compared to 6. Golf is back (as it was in 2), the Casino is back, Virtual On and VF2 are arcade games and the UFO Catcher makes its triumphant return (I can't be the only person excited to see how its been improved? I've grown to love this mini game!), also there is a weird toilet "video game" mini game as well which is apparently based on a real thing in Japan... I love it already!




#287737 Metroid Samus Returns

Posted by shadowman on 19 September 2017 - 09:57 PM

Its been a while since I've played any Metroid games... I think the last one I touched was the original NES Metroid while working through my retro backlog a few years back. But I have cleared Metroid 2 back in the day so I was interested to see what Mercury Steam's updated take on the Gameboy title would be like.

 

And from the first couple of hours of playtime, I'm very impressed. While this is a remake of Metroid 2 it seems as though they've changed up a few things here and there - the combat itself has been overhauled to give Samus access to a melee counter attack. Its really easy to do with super lenient timing and is the best way (especially until you get the wave beam) to quickly dispatch enemies. And all enemies/bosses so far have super obvious tell tale signs so its really easy to know when you need to counter them. However the game isn't exactly a pushover, as damage output from even early enemies is really high, so you can only take a couple of hits before you'd be in trouble! 

 

So the main aim of the game is to destroy all the Metroids on the planet. As with the GB original for every few you take down, additional areas become available so you can travel deeper into the planet, reaching more dangerous enemies, bosses and more useful weapons/powerups. Mercury Steam have given you a power up where you can do a scan of the surrounding few rooms to your location. This uncovers blocks that can be destroyed, hidden items and doors. I personally love this, the original Metroid especially was insanely ridiculous in terms of hidden/false floors so being able to know where items/hidden areas are is a huge benefit, it eliminates trial and error and some backtracking. Of course if you don't like the sound of this you can just not use this power up and play the game old school

 

I guess my only criticism is the fact that the game is on the 3DS. I don't particularly like the system, much prefer my Vita and Switch. The game looks... well like a 3DS game. Low polygon graphics instead of gorgeous 2D pixel art, and the game is 30FPS - the frame rate isn't a deal breaker for me, its still plenty smooth enough but I do imagine how much better it'd look/run on the Switch... if this gets a port in the future to Nintendo's new hardware I'd definitely double dip.

 

Its the best Metroid game released in quite some time, and a great remake as well. Its supposed to have new content as well past the previous final boss, but I'm nowhere near that point yet!




#287652 Sonic Mania

Posted by shadowman on 17 August 2017 - 06:57 PM

And finished. The game is consistently excellent throughout the entirety of the game, bosses are really solid as well and so are the choice in levels. I've still got a whole lot of stuff to do on the game (chaos emeralds etc.)

 

Definitely in the running for my game of the year, almost certainly my soundtrack of the year (that's a two horse race between Sonic and Persona). Really shows up Sonic Team though. I liked Colours and Generations as games, but they never got close to how good Mania is, I really hope the Mania team get to make a couple more Sonic games with ample time and budget, as they really knocked it out of the park with this one. 




#287650 Sonic Mania

Posted by shadowman on 16 August 2017 - 11:07 PM

9 levels in now, this is right up there with Mega Man 9 in terms of how sequels to classic games should be treated. Going back to the MD template seems to have worked perfectly, but I guess it helps the people making the game clearly love and respect the franchise. The remixed levels are brilliant fun, with them almost feeling like brand new levels in many instances, and the new levels have been incredibly solid as well. Levels are huge but not instant death traps like later Sonic games.

 

Audio is a standout here as well, with all of the music being of the highest quality, I love both the remixes and brand new tunes. The bosses have been excellent as well, with some really great nods to past Sonic games (some of which very obscure). I really hope this does well enough to get a sequel with more original levels - but I'd not say no to more remixed classic levels either as the ones here are so good. 10/10 for me.




#287644 Mega Man Legacy Collection 2

Posted by shadowman on 15 August 2017 - 10:16 AM

Ok, challenge mode doesn't really get much better difficulty wise for the most part, as in my opinion the way its designed and the time limits implemented make it rather easy which is a bit of a pity.

 

However this Wily challenge is something else:

 

Clear the fight without having any E Tanks. Wily in MM7 is notoriously difficult/borderline unfair at points due to the damage he delivers and the difficulty in dodging said attacks. Took me a while to patch together a strategy that worked for me! 




#287633 Mega Man Legacy Collection 2

Posted by shadowman on 09 August 2017 - 07:45 PM

Another day, another Capcom remaster/port/collection is released on current gen consoles, only this one is something I've been looking forward to for a while...

 

The first Legacy Collection gathered the first 6 Mega Man games (the NES games) and especially when patched it was a darn decent collection. They looked good, didn't seem to have any lag in controls and had an awesome fun new challenge mode which kept me glued to the games for a long while.

 

The second Legacy Collection gathers Mega Man 7, 8, 9 and 10. A motley crew of releases that span the Snes (MM7), Playstation (MM8) and Wii/PS3/X360 (MM9&10). My number one concern was emulation/port quality especially for 7 and 8 and thankfully these worries were unfounded. This collection seems to be of fairly high quality. Games have 3 screen modes - original/full/stretch. Original I guess is pixel perfect versions of the games, but it only takes up a fraction of my TV screen... full has the games run in a 4;3 looking ratio, which is just what I was looking for - graphics look fine and not stretched at all. And stretch I assume gives you a full 16:9 image but the graphics will be stretched. No thanks!

Also included is a "TV Filter" which basically gives you a CRT/Scanlines filter and it looks excellent. Its a fairly subtle effect that makes the graphics look perfect in my opinion.

 

The graphics and lack of lag in controls are especially pleasant in 9 and 10. Back on their original releases the games on PS3/360 had this awful blur filter and notable control lag. The fact that this collection has neither of those issues automatically makes this a way better version (worth noting the Wii did not suffer these issues, especially if you played them on a CRT with RGB cables, they looked perfect).

 

So the games themselves...

 

MM7:

This one I'm starting to appreciate more. Its the only mainline numbered release for the Snes. Graphically it has some really nice, large sprites but the flow of the game feels slower than the NES games. Enemies also feel stronger compared to NES games which I guess also makes it feel slightly slower. Music is a mixed bag, with some tracks being fairly awful, while some (Shade Man, Bass, wily Fortresses) are among the best in the entire series. Speaking of Bass, this introduces your rival character, who is host to some pretty awesome boss fights. The game itself also has tons of secrets - weapons can be used in stages to activate hidden areas (of which there are quite a few, including a pretty awesome secret boss fight). Unfortunately, for whatever reason Rockman & Forte was not included in this collection, that game was basically Mega Man 8.5 and was released late in the day for the Snes (1998) and used sprites from MM8 and was pretty darn hard! 

 

MM8:

The only main numbered classic game for the Playstation, and its the one I have the most mixed feeling about. Like 7 it feels slower compared to the other classic games, its levels are very hit and miss for me (too many gimmicks and stuff that isn't platforming, you have a shoot em up section, mazes and slightly more puzzle based levels, just stuff I don't really like in Mega Man games).

The graphics are really nice though, music is ace for the most part and the boss battles are among the series best.

 

Unfortunately its based on the Playstation version and not the Saturn (probably because its easier to emulate) so no Cut Man/Wood Man fights for this collection :( Also it doesn't feature the extra graphical touches that the Saturn port had. But it does let you change the region to use Japanese voices which is an enormous plus! 

 

MM9:

I loved this game on release. It goes back to MM2 design - so no slide, charge shot. It also reverts back to the NES look which means it looks and plays like a NES game - namely much, much faster than 7 and 8 and boy does it feel good. Bosses are all excellent, soundtrack is excellent, level design is excellent (seeing a trend?) and the way the game is done is that you never feel as if you miss the slide move. Its pretty much the best game in the series, it was a surprisingly good move on Capcoms part to go back to what made the classic series great.

 

MM10:

Much like 9, it follows the same template and basically looks like an NES game. Only this one is more detailed compared to 9 (in terms of backgrounds, music and even boss fights). It doesn't feel quite as awesome, maybe because it doesn't have the novelty of it being the first MM game released in quite a while but its a solid entry and definitely one of my favourites. They also added difficulty options (easy mode that redesigns levels in a genuine attempt to make things more accessible) and playable Proto Man right from the get go (he's DLC in 9). There is also a pretty cool challenge mode and other DLC (more on that in a mo).

 

 

Challenge mode:

It follows the same idea as the first collection - run through parts of stages while trying to beat target times. The only difference being the challenges separate each game out, and the portions of stages are longer. It just feels less fun than the first game, especially as between the four games they should have had enough decent content to chop together quite a few challenges. Most of the challenges in this are just (mini) boss fights and it seems much easier. Still fun, but just not as good as I was hoping. 

 

So the other great thing about this collection is that it includes the DLC from 9 and 10. 9 had Proto Man as a playable character, Hard and Super Hard modes, a brand new stage and boss fight and "endless" mode. 10 ups things and gives you Bass as a playable character, 3 brand new stages based on the Gameboy games where you fight against Punk, Quint and Enker (the special GB bosses) and endless mode makes a return.

Hard and Super hard modes in 9 are ok, it only ups the difficulties of the stages and not the bosses, so its a bit uneven difficulty wise.

Endless mode is a fantastic, addictive mode where you have to survive as many screens as possible. And Proto Man is a well designed character that has you playing the game in a different way to account for his strengths and weaknesses. The only issue with the new stage is its length - its really, really long and it kinda gets a bit boring after a while to be honest. Excellent boss fight though.

 

10's DLC is better in that Bass is a great character (has everything bar his double jump far as I can tell), Endless mode retains the same idea, and is just as fun as ever and the DLC levels are really well done, with some excellent bosses. The stages have music and stage design that is close to the GB games but takes liberties here and there.

 

 

So really the only issues with the collection are the menus. They don't look that nice and some of the challenges are hidden away in sub menus. That and the challenge mode not being as good as the firs collections. But those are really my only complaints (bar the missing Saturn content for 8 and ). Also good news is that the game is getting a physical release, so I can finally have physical versions of 9 and 10 in my collection. 

 

Some vids:

MM9 Concrete Man:

 

MM7 Challenge mode:

 

MM8 Challenge mode;

 




#287577 The Mega Man Megathread

Posted by shadowman on 19 June 2017 - 02:56 PM

The big news on this collection is that 9 and 10 are finally getting physical releases, with all DLC to boot. So of course I'll be buying them! (The challenge mode is just the icing on the cake). I fear the worst for Mega Man 8 though, as this is Capcom there is no way they don't cheap out and go with the Playstation port over the Saturn version :(




#287490 Ori and the Blind Forest

Posted by shadowman on 11 March 2017 - 11:13 AM

Its absolutely amazing. No doubt one of the best platformers created in recent memory. As my PC can't play games at the moment its the only reason I don't smash my Xbox One into little pieces for my own amusement (well, that and the vague promise that Cup Head might actually be released this year. Maybe. Probably not.)

 

The level  design is brilliant, the power ups are well designed so you traverse through new areas gracefully and its eye meltingly beautiful. Difficulty is on point for me (nice and challenging without being insane), the only thing I didn't like was the weak combat. I really need to play the directors cut at some stage, as that adds even more content.