Jump to content


shadowman

Member Since 25 Feb 2009
Offline Last Active Nov 23 2017 02:19 AM
-----

#287799 Death of board?

Posted by shadowman on 21 November 2017 - 11:01 PM

Ok, just to confirm I have seen this. Blame Mario and my Vita for stealing my time away from anything else. I'll bounce on over to Discord while I impatiently wait to get my hands on the new Yakuza demo tonight!




#287772 Cuphead

Posted by shadowman on 13 October 2017 - 08:21 PM

It's sold a million.

 

http://studiomdhr.co...-goes-platinum/

Well deserved. Its absolutely brilliant, glad to see a game like this selling so well especially when it focuses on fantastic 2D action, brilliant boss battles and a lovely difficulty level!




#287770 Cuphead

Posted by shadowman on 13 October 2017 - 12:34 AM

Finished the game myself. Now working on expert difficulty which is predictably pretty tough! Amazing game though, only one boss I'd class as not awesome (the big robot boss), just felt a bit too cookie cutter design wise compared to some of the incredibly clever bosses throughout. The last couple of bosses are really awesome as well, the final boss strangely is fairly ok outside of the first phase (which is indeed tough!)




#287762 Cuphead

Posted by shadowman on 04 October 2017 - 08:35 PM

Anyone completed the second Run & Gun level?

 

Spoiler

 

It should really only be destroying a couple of platforms at most at a time, the platforms do respawn after a short while. However, if your still having trouble keep in mind you can actually just avoid the boss entirely - go to the highest platform closest to the boss and jump right at the boss, then dash so that you go right over his head. You should land just on the edge of the platform behind him. You may also miss it if you messed up the jump, but as long as you have health it'll bounce you out of the pit onto the platform.




#287759 Cuphead

Posted by shadowman on 03 October 2017 - 10:33 AM

That's a really cool link. I think the most blatant homage to a past cartoon comes in the third area where 

 

Spoiler
.

 

I've almost cleared the first 3 sets of bosses with A ranks now. Just got two to go and then the finale. Definitely one of the standout games of the year for me. One that will definitely get replayed over and over.




#287755 Cuphead

Posted by shadowman on 01 October 2017 - 02:22 PM

Its finally here, after being announced what feels like a lifetime ago this ambitious looking 2D boss rush game is finally out. And it doesn't disappoint.

 

So just to be clear - the game is mostly made up of bosses. There are some more traditional run n gun levels, but these are few and far between. With only 7 in the game, compared to the 20 odd boss fights. 

 

The run n gun stages in the game though are all very unique and creative. They aren't rushed or phoned in for the sake of more content - all these levels have exclusive enemies and obstacles that really help make them feel fresh. And they continue to get better as you progress, the first two feel very safe, while the levels included in Isle's II and III are far more creative and really fun.

 

Now the bosses themselves... I love boss battles in games, one of the two main reasons I like Mega Man so much is the boss battles so I had high hopes for these (since they are the focus of the game).

 

And they are really brilliant. Each Isle has several bosses you'll need to clear in order to progress to the next area. Each of the bosses (from killer vegetables, boxing frogs, queen bees, an angry Zeppelin, an even angrier dragon etc.). Each boss has several phases to deal with, each of them proving to be pretty tough at first. You'll need to learn all the attack patterns if you want to survive each encounter - thankfully its fairly easy to see each attack coming, since all the bosses are animated so well so as long as your paying attention you should be fine! The boss patterns and phases are all really well thought out with some genuine laugh out loud moments at points. i've found myself lose a life or two simply down to admiring the wonderful transformations and animations on display, plus some of these boss ideas are things I've never really seen in games before - for example an early boss against two boxing frogs takes a turn for the weird when they transform into a giant slot machine. The entire boss fight feels like a mash up of several Mega Man moments (which really just makes it more awesome!) And later bosses get even more creative. I don't want to go into too much detail as it'd spoil the surprise, but trust me they are done well.

 

The animation in the game is simply second to none. Its all hand drawn, which for any 2D game these days is a rarity, but its even more impressive when you look at the quality of animation on display here. Its pretty much the most impressive looking/animated 2D game I've ever seen. Each boss is completely unique and has between 3-4 unique phases, complete with tons of different attacks. So that's a ton of animation on display! And the music doesn't let it down either - the soundtrack is composed in a way to complement the 1930's style of animation. Its top quality stuff, its a soundtrack I can easily see me listening to many times over.

 

In terms of difficulty - yeah, it is difficult. I'm getting through things fairly ok, managing to get A ranks as I go for each boss, but that's probably partly because I love these kinds of games, and because I've replayed each boss several times over already. There is a "simple" difficulty that reduces boss health and the number of phases the boss gets, but also prevents you from accessing the final area of the game. Even so, I can't recommend the game enough. Its a beautifully created 2D action game with some of the best bosses in the genre (or any genre for that matter). The difficulty level might put some people off but I'm pleased that they didn't make this easy, makes victory feel all the sweeter. I'll definitely be doing a second run on the harder difficulty once I've gotten all the A ranks in the normal difficulty.




#287753 Trials Fusion

Posted by shadowman on 01 October 2017 - 12:50 PM

I think I experienced a similar issue when trying the demo. I liked the handling, but the level design annoyed the heck out of me. I could never see me finishing this game without going nuts!

My friend also backs up your point about the DLC. He enjoyed the base game but couldn't stand the later DLC levels as they became borderline impossible (this is for each DLC pack).




#287741 Ryu ga Gotoku Studio - new announcements

Posted by shadowman on 23 September 2017 - 06:06 PM

Looking good. Pity more wasn't shown off for it, but seeing how much Kiwami 2 was shown off I'm guessing they'll hype that up first before moving onto FOTNS, and then move onto Shin RGG after that. Love that you can get retro games in FOTNS though, I already foresee me spending lots of time on that, even if the retro games aren't great.

 

Watching more of Kiwami 2 and I like how much more content you get compared to 6. Golf is back (as it was in 2), the Casino is back, Virtual On and VF2 are arcade games and the UFO Catcher makes its triumphant return (I can't be the only person excited to see how its been improved? I've grown to love this mini game!), also there is a weird toilet "video game" mini game as well which is apparently based on a real thing in Japan... I love it already!




#287737 Metroid Samus Returns

Posted by shadowman on 19 September 2017 - 09:57 PM

Its been a while since I've played any Metroid games... I think the last one I touched was the original NES Metroid while working through my retro backlog a few years back. But I have cleared Metroid 2 back in the day so I was interested to see what Mercury Steam's updated take on the Gameboy title would be like.

 

And from the first couple of hours of playtime, I'm very impressed. While this is a remake of Metroid 2 it seems as though they've changed up a few things here and there - the combat itself has been overhauled to give Samus access to a melee counter attack. Its really easy to do with super lenient timing and is the best way (especially until you get the wave beam) to quickly dispatch enemies. And all enemies/bosses so far have super obvious tell tale signs so its really easy to know when you need to counter them. However the game isn't exactly a pushover, as damage output from even early enemies is really high, so you can only take a couple of hits before you'd be in trouble! 

 

So the main aim of the game is to destroy all the Metroids on the planet. As with the GB original for every few you take down, additional areas become available so you can travel deeper into the planet, reaching more dangerous enemies, bosses and more useful weapons/powerups. Mercury Steam have given you a power up where you can do a scan of the surrounding few rooms to your location. This uncovers blocks that can be destroyed, hidden items and doors. I personally love this, the original Metroid especially was insanely ridiculous in terms of hidden/false floors so being able to know where items/hidden areas are is a huge benefit, it eliminates trial and error and some backtracking. Of course if you don't like the sound of this you can just not use this power up and play the game old school

 

I guess my only criticism is the fact that the game is on the 3DS. I don't particularly like the system, much prefer my Vita and Switch. The game looks... well like a 3DS game. Low polygon graphics instead of gorgeous 2D pixel art, and the game is 30FPS - the frame rate isn't a deal breaker for me, its still plenty smooth enough but I do imagine how much better it'd look/run on the Switch... if this gets a port in the future to Nintendo's new hardware I'd definitely double dip.

 

Its the best Metroid game released in quite some time, and a great remake as well. Its supposed to have new content as well past the previous final boss, but I'm nowhere near that point yet!




#287633 Mega Man Legacy Collection 2

Posted by shadowman on 09 August 2017 - 07:45 PM

Another day, another Capcom remaster/port/collection is released on current gen consoles, only this one is something I've been looking forward to for a while...

 

The first Legacy Collection gathered the first 6 Mega Man games (the NES games) and especially when patched it was a darn decent collection. They looked good, didn't seem to have any lag in controls and had an awesome fun new challenge mode which kept me glued to the games for a long while.

 

The second Legacy Collection gathers Mega Man 7, 8, 9 and 10. A motley crew of releases that span the Snes (MM7), Playstation (MM8) and Wii/PS3/X360 (MM9&10). My number one concern was emulation/port quality especially for 7 and 8 and thankfully these worries were unfounded. This collection seems to be of fairly high quality. Games have 3 screen modes - original/full/stretch. Original I guess is pixel perfect versions of the games, but it only takes up a fraction of my TV screen... full has the games run in a 4;3 looking ratio, which is just what I was looking for - graphics look fine and not stretched at all. And stretch I assume gives you a full 16:9 image but the graphics will be stretched. No thanks!

Also included is a "TV Filter" which basically gives you a CRT/Scanlines filter and it looks excellent. Its a fairly subtle effect that makes the graphics look perfect in my opinion.

 

The graphics and lack of lag in controls are especially pleasant in 9 and 10. Back on their original releases the games on PS3/360 had this awful blur filter and notable control lag. The fact that this collection has neither of those issues automatically makes this a way better version (worth noting the Wii did not suffer these issues, especially if you played them on a CRT with RGB cables, they looked perfect).

 

So the games themselves...

 

MM7:

This one I'm starting to appreciate more. Its the only mainline numbered release for the Snes. Graphically it has some really nice, large sprites but the flow of the game feels slower than the NES games. Enemies also feel stronger compared to NES games which I guess also makes it feel slightly slower. Music is a mixed bag, with some tracks being fairly awful, while some (Shade Man, Bass, wily Fortresses) are among the best in the entire series. Speaking of Bass, this introduces your rival character, who is host to some pretty awesome boss fights. The game itself also has tons of secrets - weapons can be used in stages to activate hidden areas (of which there are quite a few, including a pretty awesome secret boss fight). Unfortunately, for whatever reason Rockman & Forte was not included in this collection, that game was basically Mega Man 8.5 and was released late in the day for the Snes (1998) and used sprites from MM8 and was pretty darn hard! 

 

MM8:

The only main numbered classic game for the Playstation, and its the one I have the most mixed feeling about. Like 7 it feels slower compared to the other classic games, its levels are very hit and miss for me (too many gimmicks and stuff that isn't platforming, you have a shoot em up section, mazes and slightly more puzzle based levels, just stuff I don't really like in Mega Man games).

The graphics are really nice though, music is ace for the most part and the boss battles are among the series best.

 

Unfortunately its based on the Playstation version and not the Saturn (probably because its easier to emulate) so no Cut Man/Wood Man fights for this collection :( Also it doesn't feature the extra graphical touches that the Saturn port had. But it does let you change the region to use Japanese voices which is an enormous plus! 

 

MM9:

I loved this game on release. It goes back to MM2 design - so no slide, charge shot. It also reverts back to the NES look which means it looks and plays like a NES game - namely much, much faster than 7 and 8 and boy does it feel good. Bosses are all excellent, soundtrack is excellent, level design is excellent (seeing a trend?) and the way the game is done is that you never feel as if you miss the slide move. Its pretty much the best game in the series, it was a surprisingly good move on Capcoms part to go back to what made the classic series great.

 

MM10:

Much like 9, it follows the same template and basically looks like an NES game. Only this one is more detailed compared to 9 (in terms of backgrounds, music and even boss fights). It doesn't feel quite as awesome, maybe because it doesn't have the novelty of it being the first MM game released in quite a while but its a solid entry and definitely one of my favourites. They also added difficulty options (easy mode that redesigns levels in a genuine attempt to make things more accessible) and playable Proto Man right from the get go (he's DLC in 9). There is also a pretty cool challenge mode and other DLC (more on that in a mo).

 

 

Challenge mode:

It follows the same idea as the first collection - run through parts of stages while trying to beat target times. The only difference being the challenges separate each game out, and the portions of stages are longer. It just feels less fun than the first game, especially as between the four games they should have had enough decent content to chop together quite a few challenges. Most of the challenges in this are just (mini) boss fights and it seems much easier. Still fun, but just not as good as I was hoping. 

 

So the other great thing about this collection is that it includes the DLC from 9 and 10. 9 had Proto Man as a playable character, Hard and Super Hard modes, a brand new stage and boss fight and "endless" mode. 10 ups things and gives you Bass as a playable character, 3 brand new stages based on the Gameboy games where you fight against Punk, Quint and Enker (the special GB bosses) and endless mode makes a return.

Hard and Super hard modes in 9 are ok, it only ups the difficulties of the stages and not the bosses, so its a bit uneven difficulty wise.

Endless mode is a fantastic, addictive mode where you have to survive as many screens as possible. And Proto Man is a well designed character that has you playing the game in a different way to account for his strengths and weaknesses. The only issue with the new stage is its length - its really, really long and it kinda gets a bit boring after a while to be honest. Excellent boss fight though.

 

10's DLC is better in that Bass is a great character (has everything bar his double jump far as I can tell), Endless mode retains the same idea, and is just as fun as ever and the DLC levels are really well done, with some excellent bosses. The stages have music and stage design that is close to the GB games but takes liberties here and there.

 

 

So really the only issues with the collection are the menus. They don't look that nice and some of the challenges are hidden away in sub menus. That and the challenge mode not being as good as the firs collections. But those are really my only complaints (bar the missing Saturn content for 8 and ). Also good news is that the game is getting a physical release, so I can finally have physical versions of 9 and 10 in my collection. 

 

Some vids:

MM9 Concrete Man:

 

MM7 Challenge mode:

 

MM8 Challenge mode;

 




#287490 Ori and the Blind Forest

Posted by shadowman on 11 March 2017 - 11:13 AM

Its absolutely amazing. No doubt one of the best platformers created in recent memory. As my PC can't play games at the moment its the only reason I don't smash my Xbox One into little pieces for my own amusement (well, that and the vague promise that Cup Head might actually be released this year. Maybe. Probably not.)

 

The level  design is brilliant, the power ups are well designed so you traverse through new areas gracefully and its eye meltingly beautiful. Difficulty is on point for me (nice and challenging without being insane), the only thing I didn't like was the weak combat. I really need to play the directors cut at some stage, as that adds even more content.




#287428 The Mega Man Megathread

Posted by shadowman on 23 February 2017 - 10:56 AM

Yeah, the ios ports of 1-6 are shameful. Digital Foundry showed them off here:

 

It sounds like a complete mess performance wise, and that's ignoring the obvious issue of touch screen controls for a game like Mega Man. Then again Capcom doesn't care about the franchise so I'm not surprised in the least. In my dreams Way Forward or Yaught Club end up with the series - Way Forward totally rocks with the Shantae series and their gorgeous pixel art (as well as some other awesome games like Thor for the DS, and Contra IV for the DS), Yaught Club made Shovel Knight - which is so much better than Mighty No. 9 that its not even funny. Its also easily one of the best Mega Man styled games ever made, and its continuing to get amazing free DLC updates. So buy Shovel Knight (its available on almost every platform).

 

As for poor Mega Man, well he has a new animated series coming out that'll probably be rubbish, might get a game out of it though, which will probably be rubbish as well  but heck I'd still buy it.




#287209 Mighty Number 9 (Beta)

Posted by shadowman on 24 June 2016 - 08:44 PM

Ok, been playing the full version all day, so good news and bad news...

 

First off - all those things mentioned above I wanted to see fixed? None of them have been fixed. So the oil rig level stick is a pain in the ass at the end and the ledge grabbing still basically sucks and ruins a few levels where you die and it isn't your fault.

 

That said I'm still enjoying the game. I've done the main 8 levels + the intro level, plus most of the challenge levels. Its a mixed bag - level design is rough with some sections being fairly fun, and some really suck. The main mechanics of the game seem fairly decent - damaging enemies and then absorbing them works great when the level design and enemy placement alloys - you'll be chaining kills together and it feels great, other times you'll want to tear your hair out.

 

Boss design also is a mixed bag. Some bosses I found pretty fun but other times they can be a real pain in the ass. For example the Sniper boss has the worst level in the game - no checkpoints and your walking through the same damn corridors until you deal enough damage to him to initiate the boss fight. His boss battle is hilariously easy, he's a complete pushover compaired to the level which is a pain.

The highway level is another really frustrating level due to the ledge grabbing (which if screwed up means instant death). If you can get into a decent groove the level becomes more bearable but its still a pretty "meh" level. The boss battle is fun though, so its not all bad.

 

Its hard to score the game - its definitely around the 5-7 mark (reviews weren't really wrong in this case), its pretty addictive if you enjoy the mechanics and the challenge mode was kind of an interesting idea that is mainly executed well, but there aren't that many challenges when you consider a good half (ish) are just time attack levels from the main game (complete each level with only one life/no checkpoints). Tough stuff but really fun.

 

So is it terrible? No, its average at worst. Is it the true successor to Mega Man? At the moment, no as its nowhere near on the level of the classic, X or Zero series. 

 

Honestly most of the issues could probably be fixed with a sequel, there is no reason the team at inti creates couldn't make a good game in this series - they've got the talent and this series has promise and decent groundwork done. However after everything that has happened with the game it may never get the chance to get a sequel - while the original MM game was a better game than this, it was also rough round the edges and it took until MM2 to really launch the series. I'd love a MN9-2 that fixes the issues the first game has.

 

Oh, and a word on the graphics - those don't affect my enjoyment of the game, but yeah they are average at best.




#287137 The Mega Man Megathread

Posted by shadowman on 09 April 2016 - 09:08 PM



Did you buy all 3 versions? Physical or digital?

 

Yep, got all physical editions released bar the Amazon Exclusive release as that was just something Amazon threw together, as opposed to being a proper retail release:

 

photo202201_zps6gvifru6.jpg

PS4 and Xbox One editions (also pictured is a rare, small print run of a fan made 2D Mega Man Legends 3 Prologue demo that Capcom staffers helped with. Apparently it only had 100 copies made, not sure if that's true or not).

 

photo202_zpsizvnlvd8.jpg

Both 3DS editions - Rockman Legacy Collection E Capcom exclusive that comes with Dr Wiy's diary (that has actual journal entries in it from the good doctor) as well as stickers and 6 alternate sleeves for the game (each sleeve features the original Famicom cover art from each of the 6 games on the collection.

The USA exclusive edition comes in one of the cheapest damn boxes I've ever seen, good luck getting one that isn't dented... It comes with a Gold Amiibo Mega Man (that unlocks 3DS exclusive challenges) and a few postcards featuring the characters in the 6 games (art on the post cards are really nice).




#287130 Game collections

Posted by shadowman on 28 March 2016 - 07:40 AM

Space is my worst enemy at the moment. As in, I don't have enough of it! I've cut back on picking up games in recent times mainly because I've got so many games that I either a) haven't finished or b) haven't started! that I don't want to pick up games for the sake of it any more. So I'm focusing on my PS4 and Vita at the moment going through my backlogs (PS4 is easy, Vita I've got around 250 games, check back with me in a decade).

 

The only stuff I'm buying regularly anymore is Capcom retro games. I'm doing a playthrough of their entire back catalog from '84 to 2015. I'm filling in the gaps in my collection as I go, and this has been great fun so far as its focused my collecting AND I'm playing the games as I go so it doesn't feel like a waste of time/money/space.

 

Oh, and I'm still getting Mega Man stuff, no change there really!